Most unfinished work stopped because nobody ever counted the hours in it. Pick the shape
of what you want to make, say how many hours a week you really have, and read the answer.
Every assumption in it is yours to change. Your inputs stay here: the counting runs in
this browser, and the hour count is saved in it.
What could you make?
Pick the shape. See how long.
hrs/wk
AI does the first draftEvery word is mine
The climb
What you walk out able to do
Every line below is something you can go and do afterwards, and the rung it
sits on is how far into the studio it is. Say how many hours you have and watch where they
reach — or pick the studio days yourself and see what they come to.
5points to spend50 hours · 0 still unspent
Spend it. Each class costs what it really takes.
1direct the output4 of 4 open
execute a first touch outbound sequence on schedule
locate a claim in its primary source
locate the devices a passage uses on you
name an audience and its success criterion
2build your pipeline17 of 21 open
configure an assistants memory and outside connections
elicit output from a model
operate a boundary on unpaid work
operate a model as a first pass editor
operate a no code automation that calls a model
operate a recorded decision so a later branch depends on it
operate concurrent strands that surface at the right time
operate named states instead of magic numbers
operate state so a branching story neither explodes nor rails
12 more on this rung
produce a budget for work whose timeline you have observed
produce a playable story from a running skeleton
produce a reusable system prompt
produce a rubric a model can apply
produce an account of the gap between ideals and operating values
produce an explanation that survives a hostile reading
produce combinations that clash on purpose
produce the three numbers your life costs
publish a story to a public shelf and get it played
segment text into tokens and cost it
transform a linear story into chained diamonds
transform naive hours into billable capacity
3read the audience11 of 13 open
characterise a plans weaknesses with adversarial review
characterise how a claim degrades as it is retold
characterise how a style works on a reader
characterise what of a generated artifact you can defend as yours
classify visitors into segments by observed behaviour
classify where AI can fill a shape and where it must not choose one
classify which of your offerings can reach thrive not just survive
generalise a reasoning prompt pattern
generalise a tool interface for model use
4 more on this rung
generalise a worked example into something you reuse
parameterise a prompt template
parameterise an agent persona
parameterise an offering backwards from its floor
4challenge the frame5 of 7 open
falsify a blended voice by looking for its sources
hold several audience models on one surface
justify a price when the buyer pushes back
justify a story structure that fits what you want to say
measure whether an explanation changed what people did
verify separate identities do not leak into each other
verify the reach you have supports the rate you set
5compose the work2 of 4 open
construct a multi agent conversation with turn taking
design a channel that reaches people who are not looking for you
design an agreement that says what happens when it goes wrong
design an offer for one segment end to end
6run the studio4 of 4 open
govern a swarm by information hierarchy
reconcile agents from different toolchains into one run
synthesise a long work that stays consistent across many generations
synthesise an agent that carries notes across its own runs
3 of these 5 classes fit
in 43 hours, and they open
43 of the 53 things above, as far up as run the studio.
That opens the recordings, the exercises and the written curriculum on this path, and
the standups every week. $500 a month
adds a seat in every class on it that runs this month.
What a point is. Ten hours of your time — the recordings you watch, the exercises
you work through, and the session itself. Move either slider, or pick the classes
yourself and see what the hours come to.
Schedule
3 sessions coming up
October 2026
12Mon
Critical Thinking and Creativity with AI10:00 am Pacific
· next up
24Sat
The Interactive Fiction Intensive10:00 am Pacific
November 2026
6Fri
Practical Propaganda10:00 am Pacific
Make & Do runs Mon-Thu at
9:00 Pacific in between, so there's a room every week. Every one of these days is recorded, and the 22.4 hours
already in the archive open the day you join.
Add on anytime — keeps your current path. One-time purchase, classes yours to keep.
What you take, in order
Five classes. Each one stands on the last.
You learn to work a model before you build anything with one. You build a structure before
you try to move anybody with it. And you price the work before you decide what the work is,
so the idea you commit to is one you can afford to finish. Under each one is what it
actually is, and what you leave with.
01
Critical Thinking and Creativity with AI
Get a model to do what you actually meant. Also: read a passage for the devices it uses on you.
You leave with
a reusable system prompt and a rubric for your own drafts.
02
The Interactive Fiction Intensive
Come in with an idea, leave with something a stranger can play.
You leave with
a playable branching story, published.
03
Practical Propaganda
Name an audience, write something that survives a hostile reading, measure whether it worked.
You leave with
a campaign that holds up under scrutiny, and a way to measure it.
04
Founding Federation: Price and Ideate (Week 0)
Your floor rate, your budget, your offering — before you pick the idea.
You leave with
your floor rate, your budget, and an offering priced from both.
05
Founding Federation: Build With Your Heart First
A cohort room and an outbound sequence on a schedule.
You leave with
an outbound sequence on a schedule, and a timeline you have watched with your own eyes.
What you get, and keep
A bench, not a playlist.
The tools that come with this path. Here is what each of them is for.
For the story
Seven pieces of apparatus for the studio day
A companion that runs the day with you, prompt by prompt
A workbook you fill in as the story takes shape
A catalogue of story shapes to pull from
A composition guide for putting those shapes together
A structure atlas for when you want to steal a shape that already works
An authoring toolkit for writing with a model without losing your own voice
A reflection journal, for after — the part most people skip
For the audience
A guided campaign builder, and 8 decks
The campaign builder is one of the guided tools here: it takes you
from “who is this for” to a first touch you can actually send, one screen at a time.
8 decks on framing, platform ecosystems, persona stacks and how a
claim travels
A security primer for people whose work makes them visible
For the money
Two guided benches and exercises
A pricing bench that builds an offering backwards from its floor and holds the
line when a buyer pushes back
A social budget that starts from the three numbers your life costs
exercises across the five classes — 24 of them in
the money week alone
For the weeks in between
Rooms with people in them
Make & Do — Mon-Thu, 9:00 Pacific. You show up with
the thing you are stuck on and leave having moved it.
The standups, every week, on either plan — the reason this is not a
subscription to watching alone
Live hours in every class, with the person teaching it in the room with you —
that is what the $500 plan adds, and you can
come back to a studio day you liked every time it runs
22.4 recorded hours of
Critical Thinking and Creativity with AI to rewatch
at 2am when a draft will not behave, and every recording after them
The idea the intensive is built on
Stories are made of five shapes.
Branch, gate, loop, braid, hub. Every interactive story you have played is those five
composed in some order. Assemble one below and watch the arithmetic: passages you have to
write against playthroughs you get back, and the moment where you stop tracking paths and
start tracking what your reader has already done.
The story-shape composer
Click a shape to add it to the end of the structure. Click a piece in the strip to remove it.
Stack up to eight — further than any first story goes — and watch what each one buys you.
Start, then a two-way branch that reconverges, a gate on a decision you recorded earlier
and a loop you may re-enter up to three times, then the end.
11passages you have to write
16distinct playthroughs it yields
2state variables you have to track
1.5playthroughs per passage written
Every shape here is on the syllabus of The Interactive Fiction Intensive, along
with the two capabilities this is really about — transform a linear story into chained
diamonds and operate state so a branching story neither explodes nor rails. The
shape catalogue and the composition guide come with the day.
Two doors down the hall
Two people belong on a different path — and both of them are here.
This path is for the person who wants the work to be theirs at the end of it — your voice, your
structure, your price — with the model doing the parts that were never the point. If that is
the sentence you have been trying to say out loud, you are on the right page.
Come and make something on a Saturday.
The next studio day is The Interactive Fiction Intensive, Saturday 24 October.
The room that carries the weeks in between is Make & Do, Mon-Thu at 9:00 Pacific.
Recordings update as classes run again.
You leave with work, not notes: a playable story, a campaign that holds up, and a rate.
$250 a month opens 22.4 recorded hours,
exercises, tools and the standups every week.
$500 a month adds the room while it runs. Both
renew monthly and you cancel either one yourself. Anything you finish stays yours.